v1.00.05 (08-12-08) Compiled with latest FMODex (4.16.08) audio SDK. Compiled with latest DirectX (June 2008) SDK. Requires June 2008 (or later) Runtime!! Multiplayer Console server will no longer abort when 3D hardware support not found
v1.00.05 (08-12-08) Compiled with latest FMODex (4.16.08) audio SDK. Compiled with latest DirectX (June 2008) SDK. Requires June 2008 (or later) Runtime!! Multiplayer Console server will no longer abort when 3D hardware support not found
///nazi nade My first weapon skin :D Its a stielhangranate whit nazi flags on it ... xD Check screen for more ... only tested in spearhead -install put it in your mainta
Uncle Miggles is in trouble! Sneaky king Porco has captured him and to let him go he wants you to first get the three Yre crystals that are hidden troughout the kingdom. You must help uncle Miggles! Guide Mulver through different parts of the kin
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
A 'Zombie Mod' - Few vs Many, with one-to-a-few GDF forced to scavenge for weapons and ammo, while the many Strogg roam at will, but are limited to melee.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage. Changes: Allies Beach Spawns outside of water Bunker MG is now dynamitible door w
Fight for your life in the valley of blood splatter! Wooden crates won't stop bullets, so be careful! Conversion of the aim_map from Counter-Strike. Original author is unknown. Conversion made by IndyJones. Build time: 3 hours. 14 spawns per team