Watch BattleCast Primetime Episode 8 now! This new episode features more exclusive Red Alert 3 info, an interview with Joe Kucan, Kane's Wrath strategies, The 5, The Main Event, and more! Have you
The Skeletal Passage Read Me DEVELOPER: BENNY JAY EMAIL: chennen@juno.com TOTAL DEVELOPMENT TIME: 3 days DATE OF COMPLETION: 3/16/2008 ..:COMMENTS:.. I know the lighting kind of sucks, but my renderer doesn't work right, so i have problems
================= Brilliant bloom ================= first release, updated for Doom 3 v.1.3.1 What is it? ----------- It's a yabm! (yet another bloom mod). Here's what's different: - HDR style shifting sensitivity (not quite the same
Specific Doom 3 v.1.3.1 notes ----------------------------- This is the source code of the Brilliant Bloom that I adapted for Doom 3 v.1.3.1. - this version was compiled with Visual C++ 2005 Express - the bloom code is the exact same as Doom 3
Duct Tape NoObEvEr v1.1 by Nighty Update & Fix by Dafama (14-3-2k8) Hello all ! Thank for playing with Duct Tape NoObEvEr, modification for Doom 3 INSTALLATION : 1 : Just copy the file pak005.pk4 in your Doom3/base directory. 2 : Ha
HQ Units, a Single Player Mod for DoW Soul Storm Version: 0.2 === Brief Intro === This mod introduces slight variants of existing units that are buildable from your HQ. It is intended as a 'leg up' against the AI, and specifically for the camp
8p_GhostCity My next maps - coming soon ______ Instalation: Open the folder named "GhostCity_map" and: Just put all files named "8p_GhostCity" into your DC folder for example: C:Program FilesTHQDawn of War - Dark CrusadeDXP2Datascenari
i have tried to combine a couple of mods so that u can use all at same time inc is emp mod, no limit mod,race mixer mod,chosen terminator mod i dont know the first thing abaut moding so dont exspect to much. all credit to the people who made these mo