Special Forces Mod - Clothing After a few weeks I’ve finally completed the clothing that goes with the Special Forces mod* I made. This mod will make CJ look like the other Marines in Grove Street. It’s not exactly the same, as CJ has short sleeve
Train Path Modification Created By: Ophion ************************ I thank Xmen for his genius Cords Compass program which allows you to collect co-ordinates anywhere in the game by pressing "F8" with the executable running in the background.
TURN WORDWRAP ON TITLE: Hold Colt like A Cop AUTHOR: Apache-Cobra (Known as Apache_Cobra on the filefront game network and ApacheCobra some other places) [blackhawk777 directed me to the program used to edit it (GTSA Ultimate Editor)] -----
This mod takes every value in Zero Hour and increases it. Now you can have C&C3 style gameplay on Zero Hour! All build times reduced by 50% All locomotors (unit speeds) are boosted by 50% All
This replay showcases the complete annihilation of an Easy AI enemy. All you have to do is start with 50,000 credits, build 10 dozers, and 500 or so tanks. The rest is a piece of cake! If
It starts out normally, but the match between the Super Weapon General (Speedy) and the computer Hard Tank General turns strange. I would not have sent in this replay if I wanted to show my talents,
Here is a skinpack that has an assortment of many skins for SWBF and SWBFII It\'s got things like plasma trooper, faded capes, capes, troopers, ships, commando\'s, pilots, hero\'s, magna
Final Fantasy XI: Dark Knight swing at max haste speed with Rune Chopper. 25% Haste in Equips, 10% Hasso, 15% Desperate Blows, 43.3% SV March x 2 and Haste Spell = 93.3% Haste. Enjoy.