A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic 4-corner set up, non-symetrical map. Island in the center to fight over with several bridges leading to the island. More resources available on the island.
A large 4-Player Command & Conquer 3 map from Janeoply. Four huge bridges span the map in a X shape. Tiberium spikes to capture in the corners but you must get on the bridge in the center of the map to get to those corners. The center has several def
A 4-Player Command and Conquer 3 map from Janeoply. It's a Basic 4-corner base set up. Tech emp buildings to capture in the center of the map and has green fog.
A 4-Player Command and Conquer 3 map from Janeoply. Large waterfalls in the north and south ends of the map. The map is divided east and west by a river that runs through the middle, some tech and bunkers to capture on the field. Good 2v2 team play m
A 3-Player Command and Conquer 3 map from Janeoply. It has 3 large lakes with 3 large bridges crossing them. In the center is tech tiberium spikes available for capture.
A 2-Player non-symmetrical Zero Hour map from Starduster. A large Urban city in the center, train runs the map stopping at a depot every so often. Coastline with waves added for effects with the .wak wave tool. The landscape is Nueces County with
A 2-Player corner to corner multi-play online only map for the Zero Hour expansion of Command and Conquer Generals. 4 supply piles and a oil well and hospital for each player start postion. Zero Hour Map. Normal Money, Multiplayer Only Map. River
A 4-Player Command and Conquer 3 skirmish map from masbt. The map is made with lighting and texture settings that attempt to recreate what the scrin homeworld might possibly look like. 3 Blue tiberium fields per player.
We have a treat for you today, this download contains some screenshots of the yet-to-be-released Voyager RP. These images are awesome, and definatly add to the [i]drool-factor[/i]! This release