Bumpedvehicles by BoSS|Yojimbo place the gamedata folder in your c:programfiles hqstalker directory, this modchanges some of the bumpmaps on vehicles(only the smaller files due too size constraints) to be deeper and more lifelike For more inf
may 16 2007 Created by: Giv_em_hell GhillieSuit_Svd_v1.0 --------------------------------------------- Description: This is a small mini mod that adds the ability to assume the visual role of a lone sniper. It reskins the master bandit
====================================================================== Description: this is the xl version of sl_overthewall. 10 - 16 Players supported easy. This large map supports CTF, DM. Bigger and better with a few more jump pads. Enjoy!
====================================================================== Description: This is the sl_overthewallv2 - (*Fixed*) - Behind the towers was too small to run through. Doubled textures are fix and the dm players no longer start in the
ok this is a french weapon conversion to go with the italian weapon pack made by me and pato, place in C:Program FilesEA GAMESMOHAAmain. Credits:pato:dmitri:roempaz Contacts:Dmitri=darthvader3322@hotmail.com Pato=MpD_Pato@hotmail.com i dont k
Welcome all! Rant: It has been a long time since you have seen a map with my name upon it, perhaps so long that few of you even remember who I am, but that is not important. I come here today with my final creation, the last of my BFME 2 maps.
This map encourages long battles. This 2vs2 B4ME 2 map allows both sides to start in a Numenorean stronghold with wide, indestructible walls.. These walls are large enough for many hordes of archers to fight on and porters can build towers on them.