Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).
Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).
Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).
Here's a quick patch for Mr. Ifafudafi's [file="78155"][b]Bloodlust CoD2SP (Beta 8)[/b][/file]. The patch fixes a few bugs that surfaced soon after the mod's recent release, most notably a lack of
Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).
This map is based on the events near the end of The Matrix: Revolutions. Personally I've only seen that film once because... well that's not important. There's a reason I never got into America's