Requirements: A copy of The Elder Scrolls IV: Oblivion. The Oblivion Script Extender v0009a or higher. An inner sense of well being. The Oblivion Script Extender v0009a or higher. The ability to read. The Oblivion Script Extender v0009a
THE ELDER SCROLLS IV: OBLIVION Blades Smithy By: Madcat221 and Elhoim 1: THE PREMISE Ever notice that the Cloud Ruler Temple has a smithy in the East Wing basement... but no Smith? This mod adds Thranger the Faithful, a Blade who serves a
This mod adds three different Chameleon Spells to Cyrodiil. The first and weakest one does 100% chameleon for 90 seconds on self. And the next two spells increase in amount to buy, cast, and how high your skill level must be to cast. The README shows
Changelog: V 2.2 - Fixed bug where animal companion would sometimes not appear after being warped out of Oblivion (when the gate is closed). - Added Shadow Steed optional plugin back to mod. Changelog overview: - Added Ranger Camp
1.3 - Added in Grumblepunk's mesh, and tweaked some internal settings. 1.2 - Fixed some errors in Detection. Now you just have to be behind or close to 90 degrees on either side of your target. This avoids Oblivion Detection problems (hopefully.)
New ist 3.65: - Added a few textures for the (low level) scimitars, or more precisely for their scabbards. In the previous version they all shared one texture, namely the black one. - Fixed an issue with the Ranger Warblade pointing to the wrong
This replaces the Meshes of the three artefact staffs Rose of Sanguine, Skull of Corruption and Wabbajack with Particle enchanced Meshes. There are no changes to the Shrine quests or the spell effects of those unique Staffs.