This is a 2-player map from Sarge117 that contains lots of tree. There are 2 supply docks per player near their starting positions, a refinery to the south, a hospital in the town, and a repair bay to the north. Plenty of room to build and expand.
This is a 2-player Temperate map from Joel Ogston. Players start on high plateaus. A river runs through the center. Two islands in the corners contain tech goodies. Plenty of money to build a large base. Adequate room to build and expand.
A 6-Player temperate/day skirmish map from Model Citizen. It's for Zero Hour and is multi-level with high areas around your start postions. Various tech and small buildings to occupy on the field. Lots of ramps to access the high ground to gain reso
Patch for Unreal Demolition to bring it from version 4.1 to 5. This is the self install RAR version. Unreal Demolition is pure mayhem! The UD team will be utilizing the new vehicle technology in
[quote]a different kind of track from me.. this is a speed techy type style.. well thats what i tried to make anyway.. i liked it. i hope others do too Zippage [/quote] This track lasts
This release is all about shortening and tightening and re-organizing the code, increasing the frame-rate once some more optimizations are done during beta, increasing power and flexibility and realism, and integrating the major, structural changes t
This release is all about shortening and tightening and re-organizing the code, increasing the frame-rate once some more optimizations are done during beta, increasing power and flexibility and realism, and integrating the major, structural changes t
Lighthouse Interactive has released a new enhanced demo for Ship Simulator 2006. This second demo features the anticipated New York harbour location and holds many new exciting features as found in the latest patch for the retail version of Ship Simu