This map pack includes two "No Rush" versions of this map. The middle is basically impassable for the first 15 or 20 min of the game depending on the version of the map you are playing. This is enforced by the map to keep players from breaking the ru
Changes Made: v.2 fix: Because of some changes that was made in the ini files with patch 1.03. I have been releasing a second version of my Hero Stats Boost modification... So you know, I have spend like 2sec on updating the modification,
mp_Time of Crisis 2k6 is based on the Multiplayer map mp_gorge, and content from the 64bit system; for the player, the gameplay remains unchanged, with the exception of the heightmap and some articles, etc. This map is built with some serious fun in
An 8 to 10 player FFA map which has something for everyone to enjoy. This one has lots of changes made. In this version, there is plenty more to do, and more places to hide, or ambush you opponant from! There are also more pickups, and better plac
README for StarTrek Voyager - Elite Force engine release Project page: http://thilo.kickchat.com/efport-progress/ - last updated 22.07.2006 This project is a modification to the icculus.org maintained quake3 engine to make it possible to run El
This video has a comparison of both the normal sound mode, and what the X-fi sound patch sounds like, and adds to it. The X-fi is a Creative brand soundcard that has a very powerful sound