=============================================================== Title : DMCeti1 Filename : DMCeti1.unr Author : Tom Haskins Email Address : thaskins@home.com Description : Deathmatch level for Unreal. This is my first attempt at level design
INFO FILE TO UNREAL MAP """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Map Name: DMCenter.unr Version: 2.0 Author: Dennis Lamczak Nick: Delta eMail: DLamczak@t-online.de ICQ: 39799600 Match: Deathmatch, Tema Game, King of t
INFO FILE TO UNREAL MAP """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Map Name: DMCenter.unr Author: Dennis Lamczak Nick: Delta eMail: DLamczak@t-online.de Match: DeathMatch, TeamGame, King of the Hill Max. Player: ca. 14 P
Map Title: DMCellblockv2 Author: PsykoWalrus aka Tony Collins EMail : tony-collins@cwcom.net Web : www.unreality.dk/udm/reviews Build Length: 6 hours for the basic layout plus another 8 for tweaking the lighting,traps and bots. Release Date
Well, I didn't really see a whole lot of things improved on this map. It's the same layout and everything. I think it might have been somewhat faster than it was in the first version, although, the first version was terribly slow.
Coldfront included just about everything special in his map; strobe lights, lens flares, lifts, doors, fans, etc. Architecture was done well, textures are of a spaceship theme.