eGroupWare is a multi-user, web-based groupware suite developed on a custom set of PHP-based APIs. Currently available modules include: email, addressbook, calendar, infolog (notes, to-do's, phone calls), content management, forum, bookmarks, wiki
eGroupWare is a multi-user, web-based groupware suite developed on a custom set of PHP-based APIs. Currently available modules include: email, addressbook, calendar, infolog (notes, to-do's, phone calls), content management, forum, bookmarks, wiki
eGroupWare is a multi-user, web-based groupware suite developed on a custom set of PHP-based APIs. Currently available modules include: email, addressbook, calendar, infolog (notes, to-do's, phone calls), content management, forum, bookmarks, wiki
eGroupWare is a multi-user, web-based groupware suite developed on a custom set of PHP-based APIs. Currently available modules include: email, addressbook, calendar, infolog (notes, to-do's, phone calls), content management, forum, bookmarks, wiki
MEC forces launch a surprise attack in hopes of quickly taking back the Kirkuk Oil Fields. There is no aircraft, just a bunch of tanks (about 36) and a few jeeps.
Bridge Plugin Core (20060519) Background About 18 months ago during tests on ATP:D a bug was discovered. The problem was that occasionally the game would not go through the unloading of the old bridge model. This led to the idea of using thi
Nemesis Sovereign Bridge Description This Mod uses Bridge Plugin Core to load a second model over the stock ‘ebridge’, this second model allows us to overcome mapping problems with the original mesh. Credits Sean – Models, Textures Mark
HI..these are all singleplayer maps and are for the Allied Intent Mod.. there are 14 maps and each one contains 3 maps for the level..the maps 1.No Mans Land 2.gulf of aqaba bfsp 3.operation nightshift 4.Berlin 5.Stalingrad 6.Tank battle1 7.s
Nemesis Sovereign Bridge Description This Mod uses Bridge Plugin Core to load a second model over the stock ‘ebridge’, this second model allows us to overcome mapping problems with the original mesh. Credits Sean – Models, Textures Mark
Late TNG Galaxy Bridge Description This Mod uses Bridge Plugin Core to load a second model over the stock ‘dbridge’, this second model allows us to overcome mapping problems with the original mesh. Credits Mark – Models, Textures, Scripti