New features for Version 1.2.0: - Reduced network traffic in multiplayer games by not sending position packets for dedicated servers, dead players, and observers. - Additional Pentium III enhancements: motion blur on robots and powerup sparkles.
Descent 3 Patch 1.4.0b January 25, 2000 This patch for Descent 3 for Linux contains the following improvements upon version 1.4.0a of the game: - Removed frames-per-second check that was in version 1.4.0a; if your game runs too slow, you're
Descent 3 by Outrage - Dual-Jewel installation fix Q: I have the Dual-Jewel version of Descent 3, and when I try to install any of the patches, the installation terminates with an error message stating: 'Old File Not Found'. A: The Dual-Jewel
Here's a brief list of new and changed features: All the classic weapons (except Spreadfire and Helix) are back, often with improved realism and looks; New weapons are there, like the fast-firing Dumb Rockets, Skyfencer dogfighting missiles, Phot
An extension of Descent3's Anarchy (free-for-all multiplayer game mode) where you have to save your skin to win: you only a few lives, and if you lose them, your score resets to zero and you are locked out. Only the strong survive.
Black Pyro GL - a Descent III ace's fighter So what the hell's this... Well, you did meet the two Black Pyros at the Suzuki's tower, did you? And you met the Black Pyro on the servers or you own Mercenary? Well this ship is different from
Pocket Entropy A Descent3 multiplayer level by stanmuffin (stanmuffin@byu.edu) http://www.bitcorp.net/~jstanley/descent.html This tiny Entropy level (about the same size as the PowerHouse) contains just three bases per team and is designed fo