Bathed in opalescent blue moonlight, the Assidaria Effluent Processing Plant is thrown into sharp shadows. The highly corrosive effluent carresses its concrete containment with a sickening green fluorescence, whilst the darker areas are illuminated w
A giant fuel processing facility on the edge of a cold desert. Lots of new static meshes and custom content to have fun with. Gameplay is very experimental, I wanted to create a map that was more interesting than just a traditional layout, it's defin
=================================================== Title : Marrakech Streets Date : 27/8/04 Filename : et_mor.bsp Author : Fix Email : andrew@pwrr.freeserve.co.uk Description : Allied intelligence has learned of the existence of Operation Hi
This is my map which I'v been working on. Feel free to comment and suggest stuff to throw on the cave floor (its a bit empty). The map is divided into three main sections. The village, tunnel and castle. Connected by a cave and catacombs. It's an
This file includes 7 packs full of textures that you can use freely in your projects. All of them are provided in TGA format with, when applicable, their specular and normal counterparts. Icing on
20050519 -------- * josh: Added antilag debug output to the client for internal testing only This client will also make the server hitboxes blue when g_debugBullets is on and it will draw red hitboxes for what the client sees. Out
Alivemetal is a small to medium-sized defusal map for Counter-Strike: Source. The setting is an old west village complete with the classic main street adorned with the standard wild-west trappings, including a bank, a jail, and a saloon. The goal, in