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Quote, "I aim for unique usually... This you've probably learned from my other maps.. I mean.. Aren't you sick of looking at the same old boring warehouse looking maps???"
Quote, "Self explanatory :) Just don't forget to bring your own Mad Dog 20/20 :) I wanted to add a bunch of Junk cars.. But I didn't want to lag the map out."
The source to Q3A has been released. There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod t