This mod slows up tech progress in Warlords. [quote]This mod makes the about 25%-40% longer. Since TECHNOLOGIES drive the pace of the game- they come slower. There are about 25% more turns, so
================================================================ Title : DMdeCyberXmas Version : 1 Release Date : 14th Dec 1998 Filename : deCyberXmas.zip Author(s) : Mark 'Oz'Austin & EZkeel Email Address : mark.austin@btinternet.com or EZkeel
================================================================ Title : DMdeCyberStore Version : 1 Release Date : 30th Nov 1998 Filename : deCyberstore.zip Author(s) : Simon West-Bulford (EZkeel) Email Address : EZkeel@aol.com Web Page : Des
______________________________________ [ ] [ DmdeCyber Hovel ] [ by ] [ -Entropy- ] ______________________________________ PLAY INFORMATION ================ Single Player : Only if you like running in circles. Cooperative : Yes Deathmat
This map is awesome, the alignment is done perfectly on every little place in this map, the desing and layout is impressive and varied while it still maintains an incredibe speed for online gaming.
What? You don't like Deck16 anymore? You are getting tired of knowing everything there is to do and just can't find the excitment in it anymore? Damnit, upgrade!!! It's the only logical way to get pumped again.
=============== DmDeck16_t.zip =============== This file contains a patched version of DmDeck16, so that it uses the 'TeamPlay' sensitive 'TShieldBelt' class from the TPatch mod instead of origional Unreal 'ShieldBelt' class. This is so that
INFO FILE TO UNREAL MAP """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Map Name: DMDeck14.unr Author: Dennis Lamczak Nick: Delta eMail: DLamczak@t-online.de Match: DeathMatch, TeamGame, King of the Hill Max. Player: ca. 8 Pl