DmCrossover I'd just like to say this level has a expansion coming up but my friends said to let the first and second part of it now as a demo kind a thing. Author :Mike Hermetz Ideal number of players :16-20 for total mayhem ,or just 10 for so
=============================================================== Title : DmCrossover Version : 1.0 Release Date : January 5th, 1999 Filename : DmCrossover.unr Author(s) : Chris Blundell Email Address : c.blundell@uq.net.au Web Page : http://www
=============================================================== Title : DM Critical Situation Version : 1.0 Release Date : 2.11.99 Filename : DmCriticalSituation.zip Author : Paul "TAZ" Mader Email Address : Mader-P@t-Online.de Web Page : - D
================================================================ Title : DM-Critical Communication Version : 1.0 Filename : DM-Critical Communication Author(s) : No ReMoRsE Email Address : yd_productions@yahoo.com Description : wide open, campi
Map Title: DMCratermass v1.1 Author: PsykoWalrus aka Tony Collins EMail : tony-collins@cwcom.net Web : www.unreality.dk/udm/reviews Build Length: 12 hours for the basic layout plus twice that for tweaking the lighting and sounds and bug-squa
Name: DM-Crag_Perplexed Author: ATMArage Email:ATMArage@hotmail.com Other Work: DM-4_Seasons, DM-EOI, DM-Peace_Platform First things first, play with all the bots. Yes, use all 15 of 'em cause this maps pretty big and it's best played with lots
A large open area surrounded by a castle wall, complete with 2-story towers in the corners. The wall is hollow and connects the towers, which allows you to move between areas without exposing yourself out in the courtyard. As you can see in the screenshot
This map is a small one with few places to go. A small shed in the middle, an open area around the shed, and a room at each end that overlooks the courtyard.