Current Version: v1.2 Simple List of Changes: Double # of Leader Traits Rearranged Leader Traits 3 Leader Traits per Leader Wonder Benefits Restructured Time Flow Slowed Technology Progress Slowed to match time City Growth Slowed to match
Playable Civilizations: - Babylon - Gaul - Greece - Rome - Scythia - Mongolia (will be changed) - Egypt - Iberia - Germanic Tribes - Carthage - Lydia - Phoenicia - Getae I know this is far from complete -- it is a work in progress and
FexFX - Bigger & Longer v.05 ============================ This Mod adds two new game speeds and a new larger map size. Game Speeds: FX-Grand(1000) and FX-Epic(875). Map Size: FX-Huge See Below for details. v.05 Notes Investigation into furth
Plant forest (see Forestry mod http://forums.civfanatics.com/showthread.php?t=138242) restored by adding new improvement – tree nursery, which upgrade in 25 turns to forest. I add 1 production on tree nursery for AI could build it and could plant for
Civilization 4 Random Events Mod V1.3 By David Fidge dfidge@gmail.com IMPORTANT NOTE - Since version 1.3 adds new sounds and a bonus resource, it is incompatible with previous save games. Unfortunately there is no way around this. Features:
You can never have too many reborn skins, right? Well this is supposed to be an "elite" reborn, sporting a dark grey and cyan outfit. I don't know exactly what is "elite" about this other than the