TechConquest ____________ TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected.
If you like the looks of that, this (very) small and simple modification is for you! I made it for myself because I found the games silly "year" far less important than the actual turn. Special thanks to homegrown for showing me the appropriate fu
#XHUGE and GIANT MOD #Created by Marvin 'Lord Magic' Davenport on 11/20/05 In short this is my first attempt at a mod of any kind for any game. I have added two extra options to the world size selection during the startup process. The settings
The proper, accepted way to install a mod is to put it in your MODS directory. I tried to get it to work in the MODS directory, but for some reason it won't. It works in the CustomAssets directory, though. Just stick the 2 files in the customassetsxm
Note, this mod has no impact on the actual trade screen. Tradeable should NOT be installed in your main Civ IV location, as it will overwrite necessary files. Instead, it should be installed at: "My DocumentsMy GamesCivilization 4". History: v
This movie really deserves an Oscar! It\'s about a guy that travels through the whole The Movies history and... just watch it, i don\'t want to spoil it! :D
This movie is based on the popular SEGA Genesis game, STREETS OF RAGE. You will see familiar characters along the way and witness great sound effects that take you back. Length is 5 mins 3 secs.
There are 6 .pk3s in this pack, each containing duel music. And before you try it - they only work separately. The tracks are from Republic Commando, and even though I\'ve never played the full